Swordmasters seem to represent The Mother's time training under her master, before having to make a difficult choice and killing her to protect another before taking on students of her own, during which she wielded a blade.They can also apparently use certain objects with memories attached to them for various effects. May also be a bit of a Time Master, if the ability to reset the game and return to different eras if you possess certain objects is interpreted as them manipulating time. Memory also seems to be able to resurrect Daughters that it remembers if it has a resurrection token, though if this is an exclusive ability of theirs or just a quality of resurrection tokens is unclear. They seem to represent different periods of The Mother's life and Memory can further power them up by equipping them with memories of certain experiences The Mother had during her life. One of these is using her memories to create Anthropomorphic Personifications of it's own to fight against the creatures Suffering and The Child has created, The Daughters. After her death in the beginning of the game, and the two exchanging their realities, Memory seems to use other abilities it didn't, or more likely couldn't, use during The Mother's life. This probably extends to things that would be useful for combat as well, resulting in her being the greatest warrior of all time. Memory, the player character, embodies the concept of memory by allowing their Chosen One, The Mother, to perfectly recall everything shes experienced through her many, many years of living.(For instance, a gift that reduces chance to dodge based off of the torpor he was often in as a result of the plague doctors injecting him with all sorts of drugs in their experiments to find a cure for The Plague.) The Child also seems to have a devastating scream, which kills The Mother in the intro and he can affect certain gameplay mechanics with his gifts that can appear randomly during a play through. These are what you fight during the game. Suffering embodies the concept of suffering by allowing his Chosen One, the Child, to create various monstrosities based on the traumas and suffering hes been forced to endure during his life.They seem to grant powers to their ∼hosen Ones in this reality depending on the concept they embody. Anthropomorphic Personification: The Others that the game is partially named after seem to be this, aside from living in a dimension different from our own and most of them probably not actually looking human-like at all (Suffering looks like some sort of squishy egg with a claw-like arm with long, spindly fingers embracing it). Figuring out exactly what's going on and where you are is part of the game.
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